Telecube Nightmare is a physics-based platformer with no jump or walking, where teleporting seems a great advantage. By employing the teleporting power of Kurby, play at any height in any direction. The great feature: use the magic of the world to go through the walls and ceilings to reach the highest skyscrapers.
This game was developed by a group of designers and programmers under the supervision of Tiny Toons creator and Crayola “Crayola Inventor” Grant Rayfield. During 2015, they began to work on Telecube Nightmare, their first commercial game. Although it does not have its own goals, the beta version is available in the App Store and Google Play.
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Downtime: Our story continues from last episode. As you can see, we are still in the third year of the game’s development, and the first year that we are translating the game to the Spanish version. This brings us to challenge no. 1: « Catching the localization… ». I think you have a rough idea of the scope of our game, with more than 14 hours of narrative content, 52 levels and 80 characters and sounds. Furthermore, there is no dialogues, and over two hundred comic panels, that all have to be translated and captioned. This is our main challenge.
In the following video, I will tell you more about the processes and how we are dealing with it. You can feel free to leave a comment in the social networks, or even better, on the app store. But, before that, I would like to thank you for your patience, this first video took us a lot of time to make.
We hope you can enjoy it.
See you next time.
It’s almost time for a new episode of Downtime! The second part of our story continues, after Episode 12. Join us in this thrilling adventure!
Our new episode is named: « The third year », and we enter the third year of the game’s development.
What challenges do we have?
Marrying the game’s narrative with the translation.
The process of localizing the game has been quite
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Play as a little boy who sees several clowns at a fair. Their images are visualized as phobias, and while you’re playing the game, you travel through the inner world of a boy who once saw them. You’ll have to solve a huge puzzle with the help of the clowns, breaking through all boundaries to unlock the most hidden corners of Max’s mind.
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Fearmonium blends the positive traits of metroidvania games, such as huge maps and expansive gameplay, with the concept of in-game exploration and psychological reflection on the themes of depression and fear. The result of the union: a game about fear and phobias that is more than simply a scarefest!
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The whole game will unfold in the inner world of a boy who once saw several clowns at a fair. Their images are visualized as phobias, and while you’re playing the game, you travel through the inner world of a boy who once saw them. You’ll have to solve a huge puzzle with the help of the clowns, breaking through all boundaries to unlock the most hidden corners of Max’s mind.
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The auto-tile system toggles automatically between arena types with difficulty leveling.
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Gameplay Walkthrough Part 26 ToyKingdom 3 is a arena-styled FPS about acquiring toys and fighting beside them!Welcome to Toy Kingdom!Play as an action figure – you are a toy. Toy Kingdom is in perilSir Cuddles has taken reign of the room and all the toys in it. He uses the arena in a way to make entertainment using prisoners. Fight in the arena, build your toy team, and defeat Sir Cuddles.4 Factions:Teddy BearsThese characters are the standard civilians in the realm. In the arena there are different types: boxing, pink fire-ball throwing, and ball-launching. Recruit these teddies to join you in the battle against Sir Cuddles.DinosaursThe dinosaurs are the fiercest and fastest in the arena. They fight teeth and claws in the arena to claim status as apex predator.RobotsThe robot toys equipped with beams and bombs live in the child’s room near technology. They thrive off battery power, and use their abilities to counteract even the most powerful of foes.MonstersThe monster faction consists of the most diverse toys. Their estranged differences are the reason they band together, making them one of the most challenging opponents.Features12 Unique Characters with Character EvolutionsEach character evolves on your team as they gain experience from battle.Arena CombatFast-Paced battles with ever-changing dynamics based on combatants.5 Unique Destructible ArenasEach arena is dedicated to a specific faction with it’s own theme5 Difficulty RanksDifficulty naturally progresses, great start, challenging to finish.25 LevelsRepayable levels with random generation of enemy combatants for variety of gameplay and strategy.6 Boss BattlesWin each rank in arenas to face the unique bosses to gain access to the ultimate show-down with Sir Cuddles himself.at the Tea Party.2 Endless ModesUnlockable modes for continuous replayability and challenge.
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would like to have every update and new version of the application installed on the clients machine. Since I have EBS, I though I
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files in S3 changed. Is this possible with S3 and SQS?
Your solution sounds much more practical to me, however I have a few questions.
Have you encountered any limitations on such a concept?
If multiple clients login to the application, how do you handle this?
I assume you do the initial upload to S3 on the first login. After that, all the updates would be handled by the ETL. I am
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You can’t assume an ETL process will be active. You need to explicitly identify the needs of an ETL execution. When the ETL
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That being said, how the ETL process is implemented is your choice. It’s just a basic question of how much work need to be done,
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Good points! The thread is focused on using SQS and S3 for support of Lambda.
I looked at Lambda to see if it would fit my use case, but I’m not sure.
The plan is:
1. My customer provides a list of account codes to the application.
2. The application will run a backup on the customer’s databases, for example, my plan is to create a SQL file that would
BACKUP the databases onto Amazon S3.
3. When a new database backup is created in S3, Amazon SQS is triggered and Lambda is executed which returns the database
object to the application (there is no « success/failure » flow of communication in Lambda).
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Hyss is a fun, challenging, and adorable puzzle adventure game that combines together Vilde the gnome and Grusa the troll in a deliciously fun quest. The game contains some puzzles, but also a lot of game play elements and adventure.
If you enjoy playing as Vilde, you also might enjoy playing as other cartoon characters such as the witch, the crows, or even Tobi the dog. The game also includes 20 characters to throw, pet, use in puzzles and more.
Hyss is available from both the App store and Google Play for iPhone, iPad and iPod touch.
If you are interested in playing in English, French, German, Swedish or Russian, please visit our Website, watch our Youtube channel, and follow our social medias for hints and hints to unlock extra features.
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Download the latest version of the app now and you will get access to the paid version of this game for $0.99!
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